Posts Tagged Flash
Beginning Flash Game Programming For Dummies
Product Description
You can start game programming in a flash
Here’s how to create five different cool games – no experience necessary!
Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more.
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Beginning Flash Game Programming For Dummies
Tags: Beginning, cool games, Dummies, Flash, flash game, Game, game programming, math game, Programming, programming theoryRelated posts
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
- ISBN13: 9780240811789
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
Product Description
This book covers Flash for the everyday developer. The average Flash developer doesn’t have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry…. More >>
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
Tags: Best, bridge the gap, Development, Flash, Follow, Game, information architect, Keep, Practices, RealWorld, remainder mark, Sanity, usable experience, world scenariosRelated posts
The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript
- ISBN13: 9781430226147
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
Product Description
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reuse… More >>
The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript
Tags: ActionScript, Building, building games, Entertainment, Essential, Flash, game developers, game genre, Games, Guide, Interactive, missile command, remainder mark

